![]() I guess it's time for the script and Civ2gfx to be updated. rails - we follow the the numbering of the DIR_D arrays roads - we follow the the numbering of the DIR_D arrays RCS file: /home/freeciv/CVS/freeciv/data/hires/terrain1.spec,v Solution: perform changes like this on the spec file: In the code the array is now indexed by DIR_D. Isometric tilesets are now indexed by symbolic names in the The only thing is that this way the CivIIgfx set would need a custom shield.png files, which means that every time someone will add some new shield it will take to manually adapt the file again.ģ) adapt the client code to behave correctly with negative offset value (making it assume transparent all the pixels outside the image, in particular, the ones with negative coordinates).ĭon't know if option 3 has been solved since but 1 & 2 should work.ĭate: 4 07:35:09 author: rfalke state: Exp lines: +18 -19 The "shield.png" file must be duplicated, enlarged with the 12 pixels, and included in the "Civ2gfx" package (also in the "shield.spec" file the line must be updated with of course). This also solves the problem, and leaves the graphics as it should be. It would also take to readjust the "shadow shield", the little extruding part of the shield that is used when more than one unit is stacked.Ģ) put the offset to 0 ("x_top_left=0") AND add 12 columns of empty black pixels at the left of the image "shields.png". Most of the customization can be done by editing human readable section files with a text editor. This should solve it on any client, but would also move the shield 12 pixels on the right in the game, which looks bad, very bad! Civilization VI Community in: Modding, Freeciv Modding (Freeciv) Edit Modding in Freeciv is the creation of custom scenarios/maps, game rules (rulesets), game graphics (tilesets), and sounds, all of which the game supports. ![]() The problem can be solved in different ways:ġ) simply put the offset to 0 ("x_top_left=0") in the file shields.spec. It seems that the client you used to make the snapshot behaves a little worse with negative offsets. There is no special lake terrain type in game the lakes are the coastal tiles. ![]() Now, this is a hack, but it worked so far. Freeciv is a free turn-based multiplayer strategy game, in which each. (that is the "x_top_left" on the spec file). I had to use _negative_ offset values in the shield specification The fact is, in order to position the shield accurately on top of the unit. ![]()
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